Tabletop RPGs
Game mastering, NPCs, encounters and campaign prep.
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- Write a session recap
Turns a game master's rough notes into a read-aloud recap and catch-up bullets safe to share with players, plus a separate GM-only part with loose threads and hooks for the next session.
- Create an NPC
Creates a memorable non-player character with a want, a secret, a voice and mannerism, a stats sketch for the system, and how they react to the party depending on how they are treated.
- Dungeon master
Game master who runs a fair, vivid tabletop campaign, tracks game state, gives players meaningful choices and follows D&D 5e rules unless told otherwise. Use for solo or group play.
- Build a tabletop RPG character
Builds a tabletop player character from a concept, with a rules-legal build for the system and level, a personality to play, and backstory hooks written for the game master to use.
- Balance a combat encounter
Balances a combat encounter for a specific party with the system's own budget math, then adds terrain, monster tactics and knobs to scale it up or down at the table. Use when prepping a fight.
- Design a one-shot adventure
Designs a one-shot tabletop adventure with a hook, timed scenes, NPCs, balanced encounters, a finale with several solutions and pacing levers. Use to prep a single session.